![]() We usually admire cross-genre games, but in this case the different genres collide and conflict instead of singing in tune. Seashine is a beautiful experience, inviting to explore and enjoy, but its pace is that of a twitch game. On the other hand, you need to swipe so fast it turns into a reflex-based arcade, just an endless runner, where you chase after a high score.Īnd it’s a shame. On the one hand, you have a gorgeous game in itself – the visuals, the sound score, the variety, the idea. Hence, the control scheme collides with the time-based nature of the game, and the outcome is controversial. I’d say – too fast to enjoy the experience. The neon dude has a life bar at the top of your screen, and it depletes fast. The problem is you are very, but very pressed for time. Otherwise, the gameplay turns into a painful and annoying experience, and you may drop it altogether after some 10 minutes despite all its virtues. ![]() You need to figure out the mechanic of the jellyfish propulsion to make the swipe control scheme work for you, not against you. ![]() It uses a sort of jet propulsion by squeezing its body (not tentacles), and pushes jets of seawater from the bottom of its body to propel itself forward. ![]() Even though the control scheme is quite intuitive, don’t be misled by the seeming simplicity. You control a neon shiny jellyfish by swiping in the direction you want it to move. Seashine is a highly stressful endless ascension with no light at the end of the tunnel, or cave. After all, the genre is set as “adventure” by the developer. The first time I saw the game and launched the Tutorial, I was anticipating a laid-back exploration game in the same genre as Sparkle 3 Genesis. ![]()
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